3D printing is a hot topic in today's news. The ability to print almost anything with extreme complexity and detail is very compelling. The concept of turning your imagination into a tangible object is no longer a vision of sci-fi writers. Below is an excerpt from an article pertaining to bio-printing, or 3D printing with organic matter.
"The following studies and projects represent some of the most fascinating examples of "bioprinting," or using a computer-controlled machine to assemble biological matter using organic inks and super-tough thermoplastics. They range from reconstructing major sections of skull to printing scaffolding upon which stem cells can grow into new bones."
It is an exciting time to be a part of this rapidly growing industry. The manufacturing and medical industries are about to be greatly disrupted. If you would like to talk more about 3D printing and the future of this technology, feel free to contact me through my other site: www.futurefactory3d.com.
We live in an increasingly urban
world. Cities are growing at rapid
rates, and the current methods of ground transportation are continuously
declining in efficiency as populations increase. An over-reliance on the automobile brings with
it dependency on fossil fuels, volatility of gas prices and vulnerability of
ground level transportation systems to natural disasters in coastal and other
low-lying areas. The competition entry entitled SkyNET re-imagines the
potential for the skyscraper as an elevated transportation network. By implementing SkyNET Terminals in cities
across the world, transport will become more cost-effective and energy
efficient both within and between cities. Utilizing existing technologies and
speculating on their potentials, SkyNET implements systems of magnetic
tracking, pneumatic tubes and gyro-stabilizing travel capsules to transport
large numbers of people in a short amount of time.
Imagined within the city of New
Orleans, SkyNET provides this vulnerable city with efficient travel between specific
locations within the city and to other cities in the region, both as a daily
commuter system and an evacuation system in cases of emergency, specifically
the hurricanes that often threaten the area.
The network consists of three core stations strategically placed in
Downtown New Orleans, allowing maximum intake of travelers, or evacuees, from
all points in the city. Each station has
three terminals, each with pneumatic travel tubes arriving and departing from a
determined location. Two terminals link
travelers to the remaining two core stations in the city, while the third
terminal is dedicated to traveling longer distances to other large cities in
the region. These long-distance travel
tubes allow commuting between major cities to become a daily, effortless
task. The design of the raised pneumatic
tube system also makes evacuating mass numbers safer, faster, and more efficient
than current means.
SkyNET utilizes a system of tubes that moves passengers and goods through an enclosed length of tube. Close-fitting capsules move through tubes between destinations, propelled through a partial vacuum by controlled pressure differentiations and also aided by linear magnetic tracking. An electromagnetic thrust would regulate capsule speed as it passes over magnetic coils set in the structure.
SkyNET takes advantage of air space and minimally disrupts existing infrastructure during construction and operation. Little land would need to be dedicated to build the network, and supports could be positioned with minimal impact. Operating almost silently, the SkyNET system would produce no noise pollution. The system’s ability to pre-fabricate and mass-produce component parts makes construction much quicker and less costly than any new roadway or rail system. Computer controlled pressure could allow several capsules to travel as one. Collisions would be nearly impossible because of the cushion of trapped air.
SkyNET’s vertical forms and raised
horizontal network of tubes allow for implementation into any city’s fabric
without disrupting existing infrastructure.
Aside from the terminals, the building’s program also houses commercial
spaces and viewing decks. The core
station towers become beacons of activity within a modern city. When disasters occur, each core station
directs travel to a different city’s network of towers, such as Houston and
Atlanta, revolutionizing existing systems of citywide evacuations.
SkyNET has been imagined within the
city of New Orleans, but could be implemented into major cities across the
world, creating a universal network of high-speed, cost-effective travel
available to all. Cities could be connected
in an unprecedented manner, allowing for people to live and work not only
within cities, but also between cities.
This new inter-connectivity can transport people, cargo and emergency
response teams on a much larger and faster scale than ever before. SkyNET is the future of transportation,
bringing people, cultures and ideas together and enhancing modern society.
This project was created by James Catalano and Adrienne Trahan. All images and text are property of these two parties and can only be reproduced or replicated with written permission.
This post was created to showcase our work and inspire others to explore their imaginations in collaboration with architecture for the betterment of humanity.
Below are plans, sections, and renderings of my Spring 2012 design. The Center for Sleep Disorders is a place for those with insomnia to come together and recuperate for days, weeks, or months at a time. Insomnia is usually brought on by a traumatic experience or an inconstant daily cycle, which can be remedied in a controlled environment. The Center for Sleep Disorder, located in Old Town Alexandria, VA, acts a a transitional space between reality and the dream state.
Here is a compilation of a few sketches that my partner and I are conjuring up for our design studio. We are exploring nature's systems to find a helpful comparison for our mega structure's integration.
One City Block is a building and design opportunity neatly tucked away in a wooden cube. The toy is designed for two fun experiences: exercising creativity by constructing a city block with various sized wooden pieces, and also completing a 3-dimensional cube puzzle.
Fifty-five custom-made wooden blocks fit perfectly within a 5x5 inch finger-joint cube. The sides of the cube unfold to become the "city" construction grid. The finger joints and building blocks are each proportional to a half-inch cube, allowing infinite design opportunities.
The cube's outer walls were created by laser etching a single piece of half-inch thick maple on both sides (not an easy task) then using a custom jig, cutting half-inch finger joints with a dado blade. The building blocks were made from scrap pieces of other toys in production, allowing for a wide color, weight, and texture variation for the city's architecture. Some wooden blocks are made of maple, cherry, purple heart, and the richly dense epi wood, each holding a little spirit of other toys.
The hand-made wooden toy was custom designed and built for my older brother and his bride-to-be as a wedding gift. I wanted them to enjoy the same creativity and fun that I have experienced through architectural design.
Now they and their future children can be architects too.
Drawing with a pen or pencil implies an idea exists and one is manifesting it on paper. Subtractive "drawing" is a great technique to create space without having a preconceived idea of the form. Below are photos of my conceptual subtractive section of my studio project, a center for sleep disorders. The act of erasing creates a nice after effect on the paper and helps flush out spatial ideas and building circulation.
Click on the first photo to cycle through them
“An architect's most useful tools are an eraser at the drafting board, and a wrecking bar at the site.”
In studio this week we were asked to produce accurate section details that also convey an idea of the spatial occupation. The images below show the main corridor to the sleep institution and the occupants sleeping quarters. These quick sections details were a combination of technical hand drawings, Autocad drawings, and textured images combined in photoshop.